glamazonwarrior: (Default)
You saw it here, first.

Leveling Up: A Self-Improvement Book for Gamers.

The basic premise would be to apply character creation and development strategy towards oneself.

For example, how one spends one's real-life experience points.

Warning to rules lawyers: I'm mixing my terminology here. I use various terms interchangeably, rather than sticking to the nomenclature of any one RPG system.

Experience points are effectively time. Time spent at work is spent improving (or maintaining) the financial resource pool. It can also be applied towards improving the skills related to one's job, earning new skills, and meeting new contacts. Time spent watching television is most often applied towards trivia or pop culture knowledge, but can also improve one's understanding of history, physics, and other subject material. Time spent at the gym can be applied towards improving strength and endurance, and sometimes charisma (though I tend towards defining charisma as mental/social, rather than physical, conformance towards society's beauty standards helps.) Time spent at the dance or yoga studio, or dojo improves strength, stamina, and agility, as well as skill in those specific disciplines. Time spent online builds those contacts, and can improve knowledge skills. At the very least, one gets good at internet research skills.

Frequently, people get stuck in an idea of who they are, and what they can achieve, rather than looking at the possibilities. We all have our flaws, which can make achieving some goals more difficult. Others are possible if we spend the necessary time to build our prerequisite skills and abilities.

For example: I have asthma, three disc protrusions in my spine, and very dense bones. There are some things I'm just never going to be good at (running, jumping), although I could certainly get *better* at them than I am now. Whether I am a dilettante, with a lot of different skills, or a specialist, all depends on how I spend my time.

The primary caveat is maintenance; once a character has a skill or trait, they have it indefinitely. Characters don't lose strength when they stop going to the gym, nor language abilities when they stop practicing (although maybe they should). People do, and so to maintain a skill requires ongoing investment of real-life experience points (time), although less than was required to obtain the skill or attribute to begin with.

Most people just allow themselves to develop whatever skillsets and knowledge comes easiest and most organically. Applying character development strategies to oneself, shifting the way one looks at one's current situation, limitations, and potential, can be a useful tool. For example, I decided that I want to cultivate ambidexterity, and so I'm working on it.

I'm going to begin on the book in the next few months, depending on how my self-experimentation turns out.

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